error as a design tool

This project urges designers to shift their focus away from merely utilizing Adobe software to produce visuals. It explores the process of file corruption and code manipulation to conceive static and kinetic visuals with unique digital artifacts, textures, patterns, and typography. In an attempt to invite other designers to look at Error as a design tool, The final output for my project is an animation that features a variety of digital corruption techniques and a manual with systematic instruction to help other designers replicate my process.

 

Random Explorations

Systematic Explorations


The Animation


The Research Book